Small changes to the editor UI everywhere.(Although 64kb ought to be enough for everyone, of course) If you edit and use scripts directly in the editor, there was a previous limit of 64KB of code for example inside of actions.ĬopperCube now supports an unlimited amount of size of code in internal editors as well. Note: Most behaviors and physics expect a default frame rate of 60, so if you increase the value, you likely have to adjust your jump speeds and similar to fit this new frames per second value. Previously, this was set to 60 fps fixed,īut if you want more, you can now also set a value like 120. You can now set a wanted frames per second value in the Windows. You also have a lot of more space to work on your project, and viewports are adjusted for this. This update enhances the editor a bit and adds some improvements to the game clients:ĬopperCube now works nicely on HighDPI displays. Fixed a bug causing terrain editing window not to show the grass button by default.Fixed a bug causing the editor to start up in a too large window on scaled resolutions without highDPI.This update fixes two small bugs in CopperCube 6.:
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